High corporate training - GAMIFICATION
This short seminar will give a clear definition of gamification and serious games (games for purposes other than entertainment) and will illustrate main characteristics, opportunities, possible scenarios of use mainly in training, health, marketing and awareness raising campaigns, with several examples from different sectors.
Examples, solutions, methods and technologies will be state of the art, often taken from European research. There will be space for questions and to broadly analyze specific situations brought by attendees.
LANGUAGE will be Italian or English according to participants.
TARGET: mainly people involved in:
HR and training
marketing and communication
After the seminar we can continue chatting over a drink
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