Executive position at games/app multinational (São Paulo)
Executive job position open at multinational in São Paulo, SP (South)
Pipeline developer / Technical director to overhaul and enhance our workflow and pipeline. If you enjoy working with the latest technology, developing the frameworks for applications to talk to one another, collecting / sorting / analyzing data, and optimizing workflows we would love to talk.
Responsibilities Work with the CTO and supervisors to refocus our long term pipeline strategy Optimize, test, debug, and maintain our production pipeline utilizing python to integrate our various DCC’s Work closely with artists and supervisors to help identify and solve production problems Write efficient and readable python code and develop intuitive applications with clean UX Design custom tools, integrate various SDK’s, and be part of a productive team Iterate on and improve efficiency and quality of the studio’s pipeline and proprietary toolset Estimate task duration accurately and manage time appropriately to hit deliveries and deadlines
Qualifications: A minimum of 3-5 years of software development experience in the game or M&E industry Working knowledge of Shotgun’s Pipeline Toolkit or commensurate experience with developing around associated DCC’s (ie. Maya, UE4, Nuke, Photoshop) Proficient in Python and experience with C++ Working knowledge of PyPy and PyQt for UI application development Comfortable with Git as a version control system Excellent 3D Math, Trig, and Linear Algebra skills. Knowledge of Maya Rigging setups Familiar with modern practices of object oriented programming and processes Highly self- motivated and eager to learn new systems and skills Good communication skills and positive team member Bachelor’s Degree in Computer Science and/or similar career experience
Bonus Qualifications: Experience coding for GPU’s (CUDA, PhysX, AMD OpenCL Accelerated Parallel Processing, etc..) Familiarity with a variety of SDK’s and experience developing around them (Oculus, AMD/ATI, UE4, etc..) Experience designing and customizing Unreal Engine 4 plugins Work with gaming consoles (Xbox360, PS4, etc..) Familiarity with tracking software (ie.Optitrack, Vicon, etc..) Experience with various M&E software including Maya, SpeedTree, Vray, Otoy, etc... Familiarity with Visual Studio Experience with Shotgun Software and their Toolkit / API
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